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My name is Angelo Estoque, I am a software engineer
specializing in game development in the areas of
gameplay programming in Sydney NSW Australia.
I'm a hardworking, team oriented person,
although I am perfectly capable working independently.
I am always keen to learn new things. Especially
when I learn something new and know that it will save me hours
problem solving and speed up development.
Also, I'm aware that I won't know everything and probably never
will, since its impossible to do it with the massive expanding
size of the software world. But that's okay, it will pretty boring
otherwise, plus it doesn't feel good knowing that there isn't anything
more to know, or I can't improve my skills further.
During my game development journey I've built games from concept to production,
creating the character controllers, ability systems, AI enemies, npcs, custom shaders,
mesh manipulation using programming, and more. You can view some of my favourite
ones in the projects
section.
In my free time I'm either playing games mainly fps or RPG,
playing with my dog or working on a personal project which could be a personal game
project, or learning something about a graphics API I'm interested in, which is
currently WebGL 2 right now.
Some of the technologies I have worked with recently:
I was the lead programmer in this project and used blueprints for development.
My Major Contributions:
I wanted to learn more about the OpenGL API and made an application
that goes beyond rendering a simple cube and applying a simple colour
or texture on the shape.
Some of the advanced features include:
First person puzzle platformer, that was heavily inspired by the portal games.
Submitted to the Billy Blue Jam Factory.
Won best mechanical design award.
My Major Contributions:
Working on it so the page is still empty... Come back again in the future when I have the vertical slice ready!
WIP
If you have any questions or just want to say Hi.
Feel free to message me on linkedin or through email.